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Dynamic Spectrum Access for Ambient Backscatter Communication-assisted D2D Systems with Quantum Reinforcement Learning

arXiv.org Artificial Intelligence

Spectrum access is an essential problem in device-to-device (D2D) communications. However, with the recent growth in the number of mobile devices, the wireless spectrum is becoming scarce, resulting in low spectral efficiency for D2D communications. To address this problem, this paper aims to integrate the ambient backscatter communication technology into D2D devices to allow them to backscatter ambient RF signals to transmit their data when the shared spectrum is occupied by mobile users. To obtain the optimal spectrum access policy, i.e., stay idle or access the shared spectrum and perform active transmissions or backscattering ambient RF signals for transmissions, to maximize the average throughput for D2D users, deep reinforcement learning (DRL) can be adopted. However, DRL-based solutions may require long training time due to the curse of dimensionality issue as well as complex deep neural network architectures. For that, we develop a novel quantum reinforcement learning (RL) algorithm that can achieve a faster convergence rate with fewer training parameters compared to DRL thanks to the quantum superposition and quantum entanglement principles. Specifically, instead of using conventional deep neural networks, the proposed quantum RL algorithm uses a parametrized quantum circuit to approximate an optimal policy. Extensive simulations then demonstrate that the proposed solution not only can significantly improve the average throughput of D2D devices when the shared spectrum is busy but also can achieve much better performance in terms of convergence rate and learning complexity compared to existing DRL-based methods.


3D UAV Trajectory and Data Collection Optimisation via Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Unmanned aerial vehicles (UAVs) are now beginning to be deployed for enhancing the network performance and coverage in wireless communication. However, due to the limitation of their on-board power and flight time, it is challenging to obtain an optimal resource allocation scheme for the UAV-assisted Internet of Things (IoT). In this paper, we design a new UAV-assisted IoT systems relying on the shortest flight path of the UAVs while maximising the amount of data collected from IoT devices. Then, a deep reinforcement learning-based technique is conceived for finding the optimal trajectory and throughput in a specific coverage area. After training, the UAV has the ability to autonomously collect all the data from user nodes at a significant total sum-rate improvement while minimising the associated resources used. Numerical results are provided to highlight how our techniques strike a balance between the throughput attained, trajectory, and the time spent. More explicitly, we characterise the attainable performance in terms of the UAV trajectory, the expected reward and the total sum-rate.


A Comparative Analysis of Deep Reinforcement Learning-enabled Freeway Decision-making for Automated Vehicles

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) is becoming a prevalent and powerful methodology to address the artificial intelligent problems. Owing to its tremendous potentials in self-learning and self-improvement, DRL is broadly serviced in many research fields. This article conducted a comprehensive comparison of multiple DRL approaches on the freeway decision-making problem for autonomous vehicles. These techniques include the common deep Q learning (DQL), double DQL (DDQL), dueling DQL, and prioritized replay DQL. First, the reinforcement learning (RL) framework is introduced. As an extension, the implementations of the above mentioned DRL methods are established mathematically. Then, the freeway driving scenario for the automated vehicles is constructed, wherein the decision-making problem is transferred as a control optimization problem. Finally, a series of simulation experiments are achieved to evaluate the control performance of these DRL-enabled decision-making strategies. A comparative analysis is realized to connect the autonomous driving results with the learning characteristics of these DRL techniques.


Autonomous Penetration Testing using Reinforcement Learning

arXiv.org Artificial Intelligence

Penetration testing (pentesting) involves performing a controlled attack on a computer system in order to assess it's security. Although an effective method for testing security, pentesting requires highly skilled practitioners and currently there is a growing shortage of skilled cyber security professionals. One avenue for alleviating this problem is automate the pentesting process using artificial intelligence techniques. Current approaches to automated pentesting have relied on model-based planning, however the cyber security landscape is rapidly changing making maintaining up-to-date models of exploits a challenge. This project investigated the application of model-free Reinforcement Learning (RL) to automated pentesting. Model-free RL has the key advantage over model-based planning of not requiring a model of the environment, instead learning the best policy through interaction with the environment. We first designed and built a fast, low compute simulator for training and testing autonomous pentesting agents. We did this by framing pentesting as a Markov Decision Process with the known configuration of the network as states, the available scans and exploits as actions, the reward determined by the value of machines on the network. We then used this simulator to investigate the application of model-free RL to pentesting. We tested the standard Q-learning algorithm using both tabular and neural network based implementations. We found that within the simulated environment both tabular and neural network implementations were able to find optimal attack paths for a range of different network topologies and sizes without having a model of action behaviour. However, the implemented algorithms were only practical for smaller networks and numbers of actions. Further work is needed in developing scalable RL algorithms and testing these algorithms in larger and higher fidelity environments.